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- Download civilization 5 sdk mod#
- Download civilization 5 sdk software#
- Download civilization 5 sdk windows 7#
The latest official version of the game is 1.2, which sadly still has bugs. So instead of letting the autorun program deal with the installation, close it and start the installer manually by running it as administrator. Run the installer with administrative privileges. It's best if you disable the antivirus for the duration of game installation. My copy of the game is legitimate and bought in a game shop from official distribution, so this is a false alarm (I hope! :P). I am using NOD32, but I saw other users report the same issue with different antivirus solutions.
Download civilization 5 sdk software#
Instead I decided to give it a try on my own again and here's what I came up with.įirst of all, for some people your antivirus software may complain about trojans and other nasty things in some executables on the DVD. Shadur's answer is OK if you don't own the games already, but I do, so I didn't want to re-purchase them.
Download civilization 5 sdk windows 7#
I asked this question, because I remember when I tried to run this game on Windows 7 a year ago or so and failed, if I remember correctly I was getting a black screen.Īfter completing Fallout: New Vegas earlier this year I felt an enormous urge to sink in the post-apocalyptic world again and decided to finally finish Fallout 1 & 2 (I have played both when they came out, but I was a different type of gamer back then and never finished either), however remembering the issues I faced previously I figured I'd ask first.
Download civilization 5 sdk mod#
While looking around the world maker I noticed the Mod tab (close to the cities tab) which has options for different mods to be applied to different tiles, there was an enumeration option but I'm not sure if you could apply it to the city. I'm not familiar enough with LUA or the modification making tool to do this. I had an idea on how I would go about creating a modification like this, you could ideally make an mod that automatically selects a predefined list from the city builder which can be modified and saved and then re-selected. You can then control + click items to deselect/select them. Simply select an item, hold shift and click further up or down the list, then tick one box to tick all of the selected items. I did however find something that you might not know, you can highlight a large selection of options and tick a single box to tick all of the highlighted options. I'm not familiar with the Civ 5 SDK, I couldn't find an option that would help in your particular case.
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If anyone can point out any features I may have missed about the SDK or has any suggestions, it would be very much appreciated! Is there a faster way to make developed cities in the SDK, such as copying cities, using templates for cities (for example, it would be really helpful if I could just place down a "future era city", similar to the developed city that is automatically created when founding a city in a later era) or using a Lua script? It is very tedious and time consuming to manually add in this information to every single city on the map, and is the only thing holding me back from making really interesting and involved scenarios in mods. Otherwise, I would have an ancient era city in the future era and wouldn't be able to do anything useful with it. In order for city stats to be realistic for that era, I need to manually check the boxes for every single building that is essential for prerequisite eras, such as granaries, markets, defensive structures, seaports, science buildings, etc. One of the most tedious things for me happens when making a scenario that occurs in a later era and requires more developed cities: having to manually add individual buildings and stats to each and every city.įor example, I am making a mod with a scenario that starts in the future era. The Civ 5 SDK makes modding and mapmaking extremely easy, but it has lots of limitations that have frustrated me.